Movie Review: Captain Marvel

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Marvel’s feminist flick is a decent, but deeply flawed, film.


Like many, I was rather apprehensive about this particular Marvel film. Captain Marvel is Marvel’s first female-lead superhero movie, and from the trailers and media coverage, it looked like it might be shaping up to be a rather heavy-handed feminist film. But while the female empowerment message is definitely there, I thought it was rather well done, and the film also focuses on a theme of compassion, so it’s not the only message in the movie. However, while I enjoyed Captain Marvel, it’s definitely not a perfect film, and some of its flaws make an otherwise fun and quirky movie feel rather… unsatisfying.

But first, here’s what I liked about the film. The plot in general was very good, with a really surprising twist that didn’t see coming. Captain Marvel is set in the 90s, before pretty much all of the other Marvel films, and the way it retroactively set up and connected a bunch of the earlier movies, the first Avengers movie especially, was extremely well done. The acting and characterization were also good, and Brie Larson’s Carol Danvers, aka Captain Marvel, is just the right mix of spunky and stoic. You get the sense that she’s just a regular person, with layer of strength and power underneath. (I know a lot of people have criticized her performance, calling it ‘wooden’ and unemotional, but I really never noticed that while I was watching the movie.) Goose, the cat, was adorable, and absolutely epic (I won’t spoil it for you, but epic is definitely the right word), and the visual effects, while good in all Marvel films, seemed especially stunning in this one. The visualizations for Captain Marvel’s powers specifically, whether she was soaring through the atmosphere or firing bolts of photon energy at the baddies, were incredible to see.

Unfortunately, the movie is certainly not perfect. It really lacks internal conflict, and therefore emotional punch, leaving the film fun but ultimately unsatisfying. Carol has no character arc and no internal conflict; whatever she wants to do she just does without two thoughts about it, seemingly at the whim of the plot. The big plot twist, which I won’t spoil, is great and surprising, but it felt so flat when Carol just… immediately went along with things, even though they turned out to be the opposite of what she’d been told her whole life.  And I’m not just talking about the choices she makes in the film. Her powers, too, seemingly have no limit. Even the device implanted in her neck by the Kree aliens to control her power, if they see fit, doesn’t really stop her. It’s introduced in the beginning of the film, isn’t brought up again until the very end, and then she almost immediately destroys it without any consequences and becomes even more powerful.

One of the reasons I like Marvel films so much is that the characters are always so conflicted and human. Their powers aren’t magical cure-alls with no limits; they’re always limited, or they take a toll on the character, or the character must balance their powers with other aspects of their lives. Captain Marvel seems to have none of these things. There is literally a montage near the end of the film which shows Carol getting back up from all the times she’s been knocked down in her life; a kid who crashed her bike, a tween who crashed her go-kart, a pilot-in-training who failed a difficult training exercise in front of other recruits. In every scene, she gets back up without a problem. There is never a moment of struggle. There is never a moment of doubt. She always gets back up instantly, with no cost to herself, no change that allows her to attack the problem from a new angle. She can do whatever she wants.

I’m not sure entirely if this issue is caused by the fact that this is an openly feminist film, which has set out to empower women to chase their dreams, but that could certainly be one of the underlying issues. It’s an important and admirable message, of course, but the film falls flat in that it never shows Carol struggling. If you chase your dreams, you will struggle. There will be naysayers or actual problems and obstacles in your way that you will have difficulty overcoming. But the film’s “You can do anything!” message glosses over these struggles, to the point where it’s no longer empowering because Carol Danvers is not a real human; she’s a superhero who cannot lose, no matter what.

I don’t think that a story has to be ‘relateable’ to be good, and in fact I am very against that view. But, in my opinion, the best superhero movies are those that feature a protagonist with real struggles, whether those struggles are trying to hold to your ideals in the midst of a super-powered war, or juggling homework and a social life with your crime fighting escapades. Captain Marvel has nothing like this, and while the movie is fun and beautiful to look at in places, it ultimately lacks depth and substance, and fails to really say… anything.


Final Rating: 3.5 out of 5 stars

“An okay film, but not good by Marvel standards.”


Hey, thanks for reading my (rather late) review of Captain Marvel! What did you think of the film? Did you think that Brie Larson’s performance was ‘wooden’, like so many people say it is? I’m actually really curious! I didn’t think anything like that when I was watching the film… Let’s chat in the comments below!

See you again soon.

🙂

Netflix Review: A Series of Unfortunate Events (Season 2)

Series of Unfortunate Events Season 2

Things are about to get much, much worse… In a good way???


Before I say anything else, I should probably tell you that Netflix’s A Series of Unfortunate Events may be one of the most faithful (and well done) book-to-film adaptations I have ever seen. The casting, the characters and costumes and settings… so much of this series seems to match perfectly with what I saw in my mind as I read the books. Netflix is doing an amazing job, and I really respect them for that.

Although it has been a while since I read the books, from what I remember the show seems to stick pretty close to them. I do like that the creators of this show decided to flesh out VFD a lot more than it was in the books. I am very intrigued to see how everything works out in the end, and especially how they handle the final installment of the series, which I personally thought was a bit of a let down.

However, the nature of the books which have been adapted means that this show continues to get darker and darker with each episode, as more and more terrible things happen to the Baudelaire orphans, more clueless or downright awful guardians take custody of them, and Count Olaf hatches yet more schemes to steal their fortune. The Baudilaires themselves are also faced with increasingly difficult moral choices as they descend further into the winding mystery around VFD and try to just keep themselves alive and safe… or as safe as they can be in vile villages, horrible hospitals, and carnivorous carnivals. The visual tone of the show gets darker and darker along with the story, with each episode’s color scheme a little drabber than the last, and each new, terrifying location a little more grimy and dingy.

This show seems to be a lot darker than the books, but maybe that’s just because the acting is so strong, the visuals so awful and compelling, the dark humor so on point, that it really just drives home the atmosphere that the books were originally getting at. While I did find it a little creepy, and slightly disturbing in parts, I was very impressed with this season, and I’m excited to see how Netflix will handle the third one, and finale of this series of unfortunate events.


Final rating: 5 out of 5 stars

“Can things get even worse for the Baudilaires? Oh, yes the can.”


Content note: This show is rated PG. However, this season does introduce Esme Squalor, Count Olaf’s evil girlfriend, who wears ridiculous, supposedly fashionable —and often rather revealing— clothing, and also sometimes makes remarks which could be taken as innuendo, or not, depending on how you look at it. These off-color remarks were one rather annoying addition to the show that I noticed, as I don’t remember anything of the kind in the books. There were also references to same-sex couples included in the dialogue a few times (The Quagmire triplets refer to their guardian and ‘her wife’, at one point a character mentions his two moms, etc.), another thing I don’t remember seeing  in the books. This show, especially the current season, is also quite dark, and a little depressing, so I would recommend caution for younger children, even if they’ve already read the books.


I hope you enjoyed my review of A Series of Unfortunate Events, Season 2! Have you read the books and/or seen the show? Do you prefer one over the other? What do you think about the show’s inclusion of more stuff about VFD? Let’s chat in the comments!

See you again soon.

🙂

TV Review: Marvel’s ‘The Gifted’ (Season 1)

The Gifted

A fresh look at an old franchise, with family values in focus.


It seems like both Marvel and DC have been doing so many spin off TV shows recently. And many of them are set withing the same universe as famous characters like Batman or the X-Men and yet… don’t contain any of those well known characters. Maybe this seems like a rip off, but I find the concept to be very interesting, and refreshing after so many movies and reboots and whatnot. What about the lesser-known characters, the minor characters, or brand new characters set in these universes. What kind of lives do they lead?

That’s the sort of show that Marvel’s The Gifted is. Well it does contain a few established mutant characters, such as Polaris and Blink, it is centered around a seemingly normal suburban family with two teenage children, who —spoiler alert— just so happen to have mutant abilities. Set in a world where the X-Men have disappeared and most humans are totally hostile towards mutants, The Gifted follows the story of this family, the Struckers, as their lives are torn apart by the discovery of their children’s powers.

For the most part, the show is very well written, and features a large cast of diverse and interesting characters. While there are quite a few major characters to keep track of, I found them all to be distinct and well written, and didn’t mix any of them up or forget who they were. There weren’t any extraneous characters; everyone was there for a reason. If there is any problem I have with the characters and writing, it’s that in the first episode or so, some of the dialogue felt poorly written and some of the acting wasn’t that great. But the writers and actors quickly warmed up to their parts, and by the end of the show I didn’t have a complaint to make about the acting or dialogue.

The Gifted has a tightly knit plot, and most of the writing is very good. While the show sometimes goes off to follow various characters or character groups, we always come back to the story of the Struckers, and none of the subplots or extra storylines seemed to drag. Everything was woven very tightly together, and well contained within the season. While the ending leaves me wanting very much to know what happens next, it wrapped up this first chapter of the story nicely, which is more than I can say for many cliffhanger endings. Once again, I do have a few very minor complaints about the writing; sometimes I found the internal conflict between various characters to be kind of annoying and not well written. It was almost as if the writers were like, “Well, it’s coming up on another big moment! We need to have internal conflict between our main characters,” and then they picked a couple of characters at random and made up a conflict about whatever Big Decision or Big Event was happening. I understand having conflicts between your main characters to make things interesting, but it just became so formulaic by the end that I found it annoying. It felt like lazy writing, as quite a few of these inter-character conflicts didn’t seem to stem from the plot at all, and were just put in for drama. I’ve noticed this formula with other shows as well, and I just don’t like it.

The show is very well produced; well shot and fairly well edited, and I personally find the sound design to be very immersive. The music is good, although some tracks are reused in multiple episodes, as with most TV shows, and I don’t really think that’s an issue. An issue I do have is that some of the editing, mostly near the ends of episodes or scenes, can be a bit choppy. The visual effects aren’t as stellar as those you’d see onscreen at a big Marvel movie, but they serve their purpose and there wasn’t any glaringly bad CGI that I remember noticing.

One of the things I like best about this show is that it puts a strong emphasis on family and family values. Even though the Strucker family faces a lot of difficult situations, and often disagree between themselves about what to do, a focus is put on their relationship as a family. Family is portrayed as a good thing, a healthy thing, which is just so refreshing.

All in all, this was a very enjoyable show which, to my surprise and delight, was kept at a mostly PG level throughout. There were one or two off-color comments, and some foul language, but definitely less than in some shows I’ve seen (or Marvel movies, for that matter). I really enjoyed The Gifted, and I will definitely be looking forward to the next season.


Final Rating: 4 out of 5 stars

“Could have been a bit better, could have been worse, but honestly it was pretty awesome.”


Thank you so, so much for reading my review of Marvel’s The Gifted! Have you watched the show yourself? Did you enjoy it? What do you think about spin off shows that focus on original or lesser-known characters? Let’s chat in the comments!

See you again soon.

🙂

Movie Review: Black Panther

Black Panther

A groundbreaking superhero romp with all the action, humor, and heart you’d expect from a Marvel film.


SPOILER WARNING: There are a few major spoilers ahead in this review, as I wanted to talk about some character arcs and plot points as in depth as possible. If you haven’t seen the film and don’t want spoilers, please go watch it before reading this review! 


I have to admit, I had my doubts about this film. When something gets this much hype, when people are calling it the best Marvel film ever made (or maybe even the best film ever made) and when it carried a 100% score on Rotten Tomatoes, if only for a little while, that’s an awful lot to live up to. But I understood the hype, and I hoped that this film would live up to most of it, because here’s the thing: Besides Angie Thomas’s fabulous novel, The Hate U Give, I cannot remember the last book I read or movie I watched that had a black protagonist, much less an almost entirely black cast. And I’m certainly not saying that it’s bad to have a white protagonist; not at all. But there are so many awesome white protagonists and not nearly enough awesome black protagonists, especially not in more mainstream media, and so I totally understand the hype for this movie, and I was hoping against hope that people weren’t exaggerating, and that Black Panther would be a genuinely good film.

Marvel took a risk with this film, because many big studios in Hollywood won’t make films with POC or female leads, as they think those films won’t make enough money at the box office. But, obviously, that risk paid off: as of this writing, Black Panther has earned over $404 million dollars worldwide, breaking multiple box office records, including becoming the highest grossing film with a predominantly black cast ever.

The numbers don’t lie. But what about the reviews? I personally try not to judge films off of popularity, or how much money they make, or other peoples opinions. And so I was very eager to see this film for myself and find out whether or not all the hype was warranted.

So let’s dive into the review.

First of all, Black Panther is visually stunning. Much of the film takes place in the fictional African country of Wakanda, and the landscapes shown in the film are gorgeous and utterly unlike anything I’ve ever seen onscreen. We all know the standard fantasy/sci-fi locations, which have all been done and done to death: the forest, the fields, the mountains, the futuristic city. But Black Panther‘s African-inspired fantasy/sci-fi world breaths new life into these tired settings, by transporting us straight into Africa itself. I’ve seen so much sci-fi and fantasy set in America or Europe, or American-like and Europe-like worlds, and it is so refreshing to see what a high-tech, futuristic African city would look like, or to watch T’Challa, the Black Panther himself, fight his rival for the right to the throne on a sheer rock ledge beneath a waterfall, while his people cheer him on.

It was endlessly cool to see an entire fictional culture inspired by Africa on the big screen. From the colors and cut of the clothes to the design of the city and the flying ships that transport T’Challa and his friends, to the technology created by T’Challa’s genius sister Shuri, everything just felt so fresh and new and exciting and, yes, groundbreaking.

In another reversal of what you so often see in mainstream media, the only white characters in the film are villainous Ulysses Klaw (played by Andy Serkis) and the bumbling General Ross (played by Martin Freeman), who acts as a foil to the main characters. I found myself laughing right along with T’Challa and co. at Ross’s total confusion in the face of this highly advanced but hidden African society.

But the film itself, the story, the characters, the ideas; are they any good? This film has been touted as such a huge leap towards diversity in storytelling, and especially in big budget films, and that is certainly the case. But does Black Panther also stand on its own merits?

I would have to say yes. Well it may not be the best film ever made, Black Panther gets a lot of things right when it comes to storytelling, plot, action, and character development. It is actually one of the few Marvel films to have a well developed villain: Erik Killmonger, an exile and heir to the Wakandan throne who returns to his country to claim his rights and remove T’Challa from power. Erik’s father had left Wakanda to live in America with his son, but when he turned out to be a traitor, he was killed, leaving Erik all alone with only the tales his father had told him of his native country. When Erik returns to claim the throne, he brings with him an agenda: he resents how Wakanda has hidden their strength for so long, and wants the country to use its wealth and military might to stop the oppression of black people all over the world, by force.

While Killmonger brings up valid points about oppression and the need for action, I appreciate that the filmmakers do show his viewpoint —that violence can and should be used to end oppression— to be wrong, and that T’Challa decides in the end to use the wealth and strength of his country to help others peacefully. Sometimes, I almost found myself cheering for Killmonger, because the filmmakers do such a good job of developing him into a well rounded, flawed-but-nevertheless-admirable human being. He’s such a well developed character, and it’s almost a shame that T’Challa isn’t quite as well developed in the film. He is still a good hero, but I wish the filmmakers had spent just a little more time on developing a better story arc for him.

The other major characters in this film —namely Shuri, T’Challa’s sister, Nakia, T’Challa’s love interest, and Okoye, the general of an all-female group of Wakandan warriors— are all brilliantly played and fantastically developed characters. I love Shuri and T’Challa’s sibling relationship; it’s super authentic and very funny, as Shuri teases and makes fun of her brother even as she’s helping him catch the thieving Klaw. Nakia also gets tons of moments in the spotlight, not just as T’Challa’s love interest (although they are adorable and very, very shipable ❤ ) but also as a magnificent warrior, and a kindhearted, caring woman who’s greatest wish is to help those less fortunate than herself.

The story itself is very coherent and well plotted, and could pretty much stand on its own even if you’ve never seen a Marvel movie, which is nice after such a long line of sequels and sequels of sequels. The visual effects and action scenes are well done, as is all of the acting, and I just really enjoyed this film. It ranks very high on my personal list of ‘best Marvel films’. It just seemed to have a bit more heart than some more recent Marvel flicks, specifically Thor: Ragnarok, which was a very funny and well made film, but somehow seemed to lack any real emotional depth. Is Black Panther somehow going to fix every racial or social problem ever, as some people seem to think? Probably not, but it’s definitely a step in the right direction.


Final Rating: 5 out of 5 stars

“Wakanda forever!”


Heyo! I hope you enjoyed my review of Black Panther. Have you seen the film yet? Did you enjoy it? What do you think of T’Challa’s character development (or lack thereof?) I’m curious! Let me know in the comments.

See you again soon!

🙂

Movie Review: Star Wars The Last Jedi

Star_Wars_The_Last_Jedi

A dramatic, tragic, exciting film taking all of Star Wars in a new direction.


If you’ve been anywhere on the internet during the past few days, you’ve probably realized that a lot of people really liked The Last Jedi, the most recent installment of the new Star Wars films, and some people really, really hated it. I went to see the film on Tuesday, expecting to be at least mildly entertained, and to probably not have any of the nostalgia-induced anger issues that a lot of older fans have been experiencing due to this movie. The Star Wars films were never a huge part of my childhood. In fact, Star Wars itself was only involved in my life through the Lego Star Wars video game that we had on our Wii. I never even saw any of the films until I was over the age of ten. I’m not super attached to the franchise, even now. Some of you may want to kill me when I say this, but I am honestly not a huge fan of the original trilogy. I went to see The Force Awakens simply because the rest of my family was going to see it, and I ended up actually really liking it, way more than I liked any of the previous films. It seemed more serious to me, more believable, deeper, more thought out, better made.

So maybe when I say that I really loved The Last Jedi, and its subversion of tropes and expected twists, the risky moves taken by the filmmakers and the new direction it seems to be taking the Star Wars franchise as a whole, its because I’m not looking at the film the same way as all the angry people.

I never grew up with Luke and Leia and Han. I don’t have any kind of nostalgia for the original films, or even for the unmentionable prequels (shudder). It doesn’t hurt me to see new filmmakers giving us new takes on old characters, or even destroying old characters to make way for the new. I loved having my expectations subverted, loved every twist and turn the film took. It didn’t make me long for the ‘good old days’ of Star Wars. It made me excited for what is to come.

If you’re upset about the film, I can understand where you’re coming from. I’ve had a few childhood favorites ruined for me as well by newer takes. But maybe we could just stop judging one another for how we feel about the film? It is a movie, after all.

But enough of that. This is supposed to be a review, so I should probably be talking about the actual movie.

If there’s one criticism I have about The Last Jedi, it’s that it feels very long. It is, in fact, just over two and a half hours, and at several points in the final act, I actually thought that the film was about to end on a cliffhanger or something. But it does a good job of telling a complete, if quite long story. Often, I find that long movies aren’t necessarily better; in fact they’re often not edited well and need to be cut down. The Last Jedi didn’t strike me that way, though. I didn’t think that there was any way it could have been cut down, unless you had moved the entire third act into the next movie and left the film on a terrible cliffhanger. The pacing feels slightly off, with the first two acts feeling like a complete film, and the final act also feeling like a complete, if much shorter, film, or even the beginning of a new movie. But the pacing within each act is very well done, especially considering the amount of characters who each have to have their screen time and story. At no point did I feel like getting up and walking out because I was bored. I wanted to find out what happened. It just sort of felt like I’d walked into one film and had an extra half of another movie tacked on to the end. Not in a bad way, if that makes sense, but it was still a bit of an odd feeling.

Another thing that felt a bit tacked on was the little political messages about weapons and war. In part of the story we encounter a bunch of rich weapons dealers, who have been selling to both sides in the war and getting wealthy off of the conflict. I don’t have a problem with the message or the issue that this seemed to be trying to expose, it was just presented in a kind of bizarre way in the film, and felt a little off for some reason. Maybe a little too political?

The story of the film, however, was quite well written and enjoyable, while also being slightly darker than most Star Wars films and material I’ve seen. The entire tone of the film seems to have shifted down a few notches, with dark or drab color palates, war worn clothing and environments, and a lot of heavy moments which honestly reminded me of the more recent Marvel films. There was, however, a fair amount of humor to lighten the mood, and while some of the jokes fell flat, it was a nice break from the seriousness of the rest of the movie. The acting was also phenomenal, especially that of John Boyega (who plays Finn) and Adam Driver (who plays Kylo Ren). Rose, a new character played by Kelly Marie Tran, was also very well played and written, and I loved her bright, chipper attitude. She seemed to be having fun in every scene she was in.

A lot of the angry fans seem to be mad about the fact that the film subverts a lot of the tropes we expect in a Star Wars film. While a large part of nostalgia is wanting new things to be mostly the same as the old, so that we can relive that old excitement and experience with a few attention holding changes, viewing the film as I do without that nostalgia, I was very excited about the subversion of tropes and unexpected twists. This film made me excited about Star Wars, something I haven’t really been, well, ever… It’s a new take for a new generation of fans and, personally, I really loved it.


Final rating: 4.5 out of 5 stars

“I have never been a Star Wars fan. But I think I just became a Star Wars fan!”


Thank you for reading my review of Star Wars: The Last Jedi! I hope you enjoyed it. Have you seen the film? What do you think? Are you excited to see what happens next in the Star Wars universe? Let’s chat in the comments!

🙂

Netflix Review: The Flash (Seasons 1-3)

the-flash-192898DC triumphs on the small screen.


Believe it or not, I used to hate superheroes. My dad has been a big superhero fan for ages, but whenever he would talk about the latest Captain America movie or Spiderman film, I would always roll my eyes. Finally, however, he managed to get me into Marvel with the Avengers: Earth’s Mightiest Heroes animated TV show, and from there I went on to watch the films and become the massive Marvel geek you know today.

I never thought I’d get into DC. Marvel heroes were at least slightly believable, and had developed personalities and quirks and flaws that I found extremely interesting. The DC heroes, on the other hand, looked like mere cardboard cutouts, without any personality at all.

I did watch Batman Begins (and enjoyed it thoroughly), but I thought at the time that that would be the end of my interest in DC. But then, I discovered The Flash. Or, well, my dad discovered it, and watched it, and liked it, and said I should watch it too, so I did…

First things first: his show is a geek’s dream come true! There are tons of nerdy references, a delectable ammount of science (fiction) and Cisco Ramone, who will probably forever be my geek hero.

For the sake of clarity, I will do the rest of the review season by season, so that I can say what I liked about each season, and what I didn’t enjoy so much…


Season 1: Great plot, poor acting

The plot of Season 1 is masterfully written, complete with nods to the original comics, an overarching storyline that keeps you watching, and lots of twists and turns and surprises along the way. The acting, however, was not so top notch. Except for the brilliantly acted Harrison Wells (Tom Cavanagh), who really held the show together, the acting in the first few episodes was fairly cringe-worthy at times, and a bit stiff at others. Even the show’s star, Grant Gustin, didn’t quite seem to be in his element. The acting improved drastically as the season went on, however, and this season is definitely worth watching, if only for the amazing and exciting plot.


Season 2: Great acting, iffy plot

Season 2 seemed to have the opposite problem: The acting was very good, and I felt like all the actors had begun to really know and understand and play off each other very well, but the plot was significantly weaker, nowhere near as compelling as the first season. The introduction of more time travel and parallel universes was very interesting, but the use of another speedster as the main villain felt a bit like recycling the original plot. That said, this season was still really enjoyable (i.e. don’t skip it!) and I really liked all the stuff with parallel universes.


Season 3: Great acting, great plot, great show!

In Season 3, it really felt as if The Flash has finally found it’s feet: a tense, compelling plot, great acting and character development, the introduction of some awesome new characters… it was amazing! Even though the main villain was, once again, a speedster, I felt like the way he was portrayed was fresh and different enough for the Season to hold its own. However, I’m really hoping that they find a completely different type of villain for Season 4. The cliffhanger at the end of this season is also extremely unfair and I was almost crying; that’s how good it is!


Final rating: 4 out of 5 stars

“Took them a while to really find their feet, but, then again, it’s not a BBC show, so we’ll cut them some slack.”


Content note: The show is rated as TV-PG, and it was fairly clean (not a lot of swearing or immoral references), but I would still advise some caution. At one point, a character does get very drunk, and there are also characters who are dating that living together throughout the story. It really annoys me when it is assumed that as soon as people start dating they are supposed to move in together. However, there was very little else of concern. I would say probably ages 14 and up.


Thank you for reading! I hope you enjoyed my review. Have you seen The Flash? Whose your favorite character? (Mine are Cisco and Harrison Wells). Do you like DC or Marvel, or both??? Let me know in the comments!

🙂

How to Make an Aperture Laboratories Personality Core Plush (Part 3)

Introduction:

We’re almost there! Today, we’ll be finishing up our personality core: attaching the handles, finishing and stuffing the sphere, and stitching on the final decorations. If you missed part two, you can find it here.

Let’s begin:

Grab the handles you sewed and stuffed earlier, the part of the sphere we created last time, and a length of black thread. We’re going to attach the black cylinder to the edge of the side sphere panel, as shown below.

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But first, we’re going to need to cut out a hole where you want to attach the handle. The circle should be no wider than about 3/4s of an inch across. It’s fairly hard to predict just how big our circle will be when using the method laid out below, so cut it small at first and only make it bigger if you need to.

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Find the place which will be the center of your circle, and fold the material over so that your center point is at the corner of the folded felt, as shown above.

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Cut the corner in a curve. The result will be something like this:

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By folding the sphere in half, we can find the exact place where we need to cut out a symmetrical circle on the other side of the optic. We’ll also need to cut two of these circles below the optic for the lower handle.

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Remember, the holes need to be on the same level so that the handle won’t be crooked.

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I cut the holes a little too big. Learn from my mistakes, and cut your holes small at first. Only make them bigger if you really need to! You can stitch the black cylinders into holes that are a bit too big, but it will stretch and pucker the fabric around them, resulting in an ugly finish.

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Sew in the black cylinders, using a length of black thread and a blanket stitch. At the end, when you’ve stitch both, you should have something like this:

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Now, stitch in the lower handle in the same way.

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Here’s how it looks inside:

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You can see some of the puckering around the black cylinders. Oops…

Now, it’s time to finish the sphere itself, and stuff it. Grab the last two sphere panels and a length of white thread.

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You know how to do this by now. Starting at the top, blanket stitch the panels together down the curved side, until you get to the bottom.

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Grab the other panel and stitch it to the raw edge of the other side of the sphere. And… you’re finished with the basic sphere! (Finally, after like three posts worth of this…) It should look something like this:

Sphere Finished

Now, it’s time to turn the sphere inside out and stitch up the back.

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Starting at the bottom, grab another length of white thread and, once more using a blanket stitch, sew up the seam about a fourth of the way. Then, tie off the thread. We need to leave a gap of several inches so that we can pull the handles through and turn the core right side out.

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Snip the thread and tie another knot at the end. Starting at the top, stitch up the seam, leaving about a three inch gap un-sewed.

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Reach through the gap, grab one of the handles, and pull it through. You’ll have to bend it, but that’s fine. If it’s stuffed firmly, as it should be, you’ll be able to just press it back into shape later on. Anyway, pull one handle through, then the other, and turn the whole thing right side out. Now, it’s time to stuff your core!

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Don’t skimp on this step. You want your core to be fairly firm, so he holds his shape when you give him a great big hug! (And he is supposed to be a robot made of metal, after all…) Also, make sure you stuff the black cylinders so that the handles aren’t floppy.

Stuffed Core

Alright! Now it’s time to stitch up that gaping hole at the back. Get a length of white thread, knot the end, and get ready to make a hidden stitch. This special stitch of my own devising is designed to mimic the back-and-forth loops of a right-side-out blanket stitch, but sewed from the outside.

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Pass the needle through one of the raw edges of the felt. Pull it through, and loop back over, making another stitch through the edge of the other panel. You want to fold the raw edge over slightly. Below, I’ve illustrated the steps of this stitch with a few photos.

Hidden Stitch

This stitch fairly difficult to master, and even more difficult to explain properly. The end result should be that the raw edges of the panels are tucked underneath the seam, invisible to any prying eyes. 😛 If you can’t get the hang of this stitch, that’s fine. Just use a simple whip stitch. Even if the result is a bit ugly, it’s fine. We’ll be covering it up with the core’s back port in just a few minutes. When you reach the end of the gap, tie off the thread.

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We are almost done, and we’re completely through with any stuffing or blanket stitching. Now, it’s time to stitch together the back port, and attach it to the sphere.

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Grab the other 4 inch black circle, the gray circle with a cross cut out, and the 1 inch gray circle. Stitch them together as shown below:

Back Port

We’re going to attach this port to the back of the sphere, right over the seam we just stitched up.

IMG_1395

Place the port in the center of the back of the sphere. Grab a needle and a length of black thread, and, beginning at the bottom of the circle, on the seam line, make a stitch. Sew it on  all the way around, as shown below:

Back Stitch

Here’s what it should look like when it’s stitched on:

IMG_1410

The top and bottom of our core are looking a bit empty… Grab the two 4 inch gray rectangles, and the 2 ½ inch black rectangles. Stitch them together as shown below:

Top and Bottom peices

These will be stitched onto the top and bottom of the sphere. Use the same method we used earlier for the back port to attach them, this time with a length of gray thread.

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Stitch one on top and one on bottom.

Now, grab some black thread and the four long black accent strips and get ready to attach them. When sewn on, they will look like this:

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You’ll need two for the top and two for the bottom of the sphere. They pass above the black handle pieces, and are stitched to the edges of the 4 inch black circles at the front and back of the core. Attach them to the black circles as shown below.

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We’ll just be using a simple whip stitch. One stitch through, then back over and through again, till you get to the end of the short edge of the strip.

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Attach the other end of the strip to the black circle at the back of the sphere. It should be flush with the sphere, and look like this:

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Stitch another strip in the same way on the other side of the optic, then turn the core over and do the same at the bottom with the other two strips. Depending on how spherical your core turned out, you may have to trim the strips so that they fit.

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There you go! We’re almost done. Just one more little thing to finish off…

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Grab the last two pieces, the 3 inch by 2 inch black rectangles, and a length of black thread. We’ll stitch these over the center of the white handle bars, to add some definition.

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Wrap one of the rectangles around the white tube, right at the center. The 3 inch sides should be the ones that you’re stitching together. Make sure that the rectangle is centered before you begin. Stitch up the side with a whip stitch, as shown below:

Handle Accent

You should pass the needle through the white fabric of the handle bar for a couple of stitches, so that you fix the black accent in place.

In the end, it should look like this:

IMG_1438

And… there you have it! You’ve completed your very own Aperture Laboratories Personality Core plush! Give him a big hug, just to let him know that you love him to bits, and go show him off to all your geeky friends. 😛

Here are a few more pictures of my Space Core:

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Look how happy he is! Don’t you just wanna give him a great big hug??? ❤

How to properly care for your Personality Core:

The stuffing I use is supposedly machine washable, and, if you double thread all your needles, the plush *should* be strong enough to withstand a gentle machine washing. However, felt does get annoying little pills of fiber on its surface when machine washed, so I usually don’t wash any of my felt creations this way. If you really need to clean a spot or two off your personality core, use a damp washcloth to scrub it away.

(Note: The Enrichment Center makes no guarantees regarding the ability of an Aperture Laboratories Personality Core to survive machine washing, floods, lightning strikes, incineration, the Apocalypse, or any other unspecified catastrophic events. In the event that any of the above happen, you are on your own. However, we are pleased to let you know that all Aperture Science Personality Constructs will remain completely functional in low power, apocalyptic situations of as little as 1.1 volts. Good luck, test subject!)

Always show your personality core how much you care about him! A few hugs, cuddles, or words of endearment to this little robotic companion of yours will go a long way to keeping him happy, and stable. Do not, under any circumstances, attach your core to the Aperture mainframe or use him to replace a damaged central system core, as this will probably cause him to go completely power mad and try to kill you and/or throw you into dangerous testing situations once he assumes complete control of the facility. This has happened before. Once. Don’t do it. You will die.

Anyway, yay! We made it! Here is celebratory digital cake: 🎂🎂🎂


Thanks so much for bearing with me for this long haul. I hope you enjoyed this tutorial. If you make a personality core using this tutorial, please take a picture and tag me on Instagram (or Twitter). I’d love to see what you make! You can find me @ariaemaher on both platforms.

On the other hand, if you’re not a huge fan of Portal, and would like to see me make something from another game or fandom, please let me know! Send me your plush ideas, and I’ll definitely see what I can do… Also, let me know if there are any improvements I could make on this tutorial, or anything which could be better explained. I know explaining how to sew something is hard, so hopefully all the pictures will help you.

Anyway, bye for now!

🙂


Personality Cores

How to Make an Aperture Laboratories Personality Core Plush (Part 2)

Introduction:

Hello, everyone! Welcome back (to the Enrichment Center). Today, I’ll be continuing my Aperture Laboratories Personality Core plush tutorial. If you missed Part 1, check it out here first.

Last time, we finished our personality core’s optic and attached it to the front panel of the sphere. Today, we’ll be focusing on completing our core’s handles and sides, and then next time we’ll attach the handles and finish up the outer decoration.

So, grab your scissors and thread and let’s get started!

                                                                                                                             

Let’s begin:

Personality cores have to ports on either side of their spherical bodies. For the plush, these consist of two pieces, which, like the optic from earlier, have to be stitched together first before attaching them to the sphere. Below, you’ll see the pieces laid out:

IMG_1309

You’ll need one of the 3 ½ inch gray circles, and one of the 2 inch black circles with a slot cut out of the middle. Stitch these together using the same method as we used for the optic: take a length of black thread, knotted at the end, and pass it up through the gray and out at the edge of the black circle. Then, pass it back through the gray felt to the WRONG side of the port. This is the first stitch. Make another one about an eighth of an inch away, and so on, all around the edge of the black circle. Don’t forget to also stitch around the inside slot!

Side Port Front and Back

 

Above, you can see what the finished port should look like. We’re going to need to make two of these, so grab the other gray and black circles and sew them together in the same way.

IMG_1312

Perfect! Set the two ports aside for now. We’ll come back to them in a minute. Right now, we want to focus on the actual sphere. Grab the front sphere panel we made last time (the one with the optic stitched on) and one of the four remaining white sphere panels. We’re going to attach these two together. Place them together as shown below. Make sure that the optic panel is placed WRONG side out, (i. e., the second panel should be covering the optic, and the side of the optic panel with visible stitching should be facing outwards).

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Pick a side, any side! (We’re going to use a blanket stitch to attach the panels on one of the curved sides.)

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Grab a length of white thread, knotted at the end, and, starting at the top corner of the panel, make the first stitch. We’ll be using what is called a blanket stitch to attach the sphere panels together. Below, you can see how to make one of these strong, simple stitches. Remember: the smaller and closer together you stitch, the stronger, and less noticeable, the seam will be!

Blanket Stitch

 

There you have it! The blanket stitch is indispensable for sewing plushies, and you just mastered it. This is what a several blanket stitches look like, one after another. They look ugly now, but don’t worry! We’re going to turn the sphere right side out once we’ve finished it.

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REMEMBER: Don’t sew through the edge of the black circle when you get to the middle of the panel!

When you reach the bottom corner, tie off the thread a shown below:

Tying Off

Awesome! The sphere part of our personality core is now about 2/5ths completed! Look how adorable he already is…

Cute Space Core

Now, attach another sphere panel to the other side of the optic panel, just as you did a minute ago. Remember to sew on the wrong side of the fabric!

When you’ve finished with that, and you have three panels sewn all together, it’s time to grab those side ports we made earlier and stitch them onto the sides of our personality core. You’ll want to put these in the center of the panel, like you did with the optic, but set them back towards the raw edge of the felt, as shown below, so that they will be more centered on the side of the sphere.

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Stitch these on exactly the way you did with the optic in the first part of this tutorial, using a length of gray thread. When you’re done, it will look like this:

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Here’s a couple more photos:

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And the inside…

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Now, it’s time to make the handles that sit above and below the core’s optic, which can be used to carry him around. Set aside the sphere for now, and grab the four handle side pieces (the solid ones, not the similar ones with holes cut out) and the eight small white circles, as shown below:

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Stitch them on as shown. When that’s done, grab the two long white rectangular handle pieces. These will become the actual handles of the core, the part you hold with your hands. Fold the pieces in half and sew each of them down the long edge, using a blanket stitch, to make two white tubes:

Handles

Turn both of the tubes right side out. I use a ‘special’ stuffing skewer to help with this. They’re really just little wood sticks, which often come packaged inside bags of stuffing. They really come in handy when trying to turn narrow or small pieces right side out, or when stuffing small corners. You can use the eraser end of a pencil as well, which I have often done.

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Now that the handles are right side out, you can attach them to the interior handle sides. These are those gray pieces which look just like the four side pieces we saw earlier, but with two circles cut out. There are four of these pieces, two for each handle. Attach the white handle piece at the smaller end of the interior side piece with a blanket stitch, as shown below.

Handle Blanket Stitch

Sew all the way around, then tie off your thread. Do this for all four interior side pieces.

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Phew! Still a few steps to go, but don’t worry. We’re nearly done with the handles! Grab the four black rectangles (they’re 2 inches by 1 ½ inches), fold them in half, and blanket stitch them up the shorter side to make four small black cylinders, as shown below:

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Turn them right side out, like you did with the white handle pieces, and stitch them to the interior handle side; again, just as you did before:

Handle Blanket Stitch #2

Now, it’s time to finish off these finicky handles, once and for all! Now, bear with me here. Turn the handles inside out, as shown below:

Inside Out

Now, all the raw edges will be on the outside. It’s time to grab those exterior sides we made earlier and attach them to the interior sides with a blanket stitch, as shown below:

Handle Sides

Stitch all four handle sides together, all the way around, matching small ends to small ends and big ends to big ends. You should end up with something like this:

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Okay. We’re almost done. Now it’s finally time to turn these right side out, once and for all!Right Side Out

Finally, stuff the handles firmly. Don’t skimp on the stuffing! The handles need to hold their shape.

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And… here are the finished handles!

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Wow… We are about two thirds of the way through! Next time, we’ll attach the handles, finish up the sphere itself, and add the last few details. See you then! Bring celebratory digital cake… 🎂🎂🎂


Please let me know if you enjoyed (Part 2 of) this tutorial! I’ve been wanting to do sewing tutorials for a long time, but this is the first one I’ve ever made. I know there’s probably a lot I could do to improve, so… give me a chance to make another tutorial! If there’s something geeky that you’d like to be able to sew, please let me know. I’d love to hear you suggestions, and if there’s something you want me to make, I’ll definitely see what I can do!


Personality Cores

How to Make an Aperture Laboratories Personality Core Plush (Part 1)

Introduction:

Although I’m not a huge fan of Portal 2, I really do love Wheatley and the other personality cores. They’re cute, funny, quirky little characters, who provide a touch of lightness and humor to an otherwise dark game. I love sewing things out of felt, from video game and movie characters to original creations, so of course I had to make myself an adorable little Wheatley plush. Here he is!

Wheatley

Basically, he’s a white felt sphere with a bunch of decorations sewn on, plus the handles on the front. I used these photos as a reference. Lots of people make awesome plushies and other fandom goodies and post pictures online, but there’s hardly ever a tutorial. I’m okay at figuring out how to make things based off photos, but I know there are plenty of other geeks not blessed with this skill who would probably love to know just how to make something geeky and adorable from their favorite fandom. So, today, I present my first ever geeky DIY tutorial! I know that usually this blog is about writing and books (and movies) and author stuff, but I thought it would be fun to show another side of my personality, the geeky DIY side, and help you Portal fans out there to make yourselves an adorable plush! Posts like this will not be super regular, but if I make something crafty and geeky, I’ll be sure to tell you about it!

For this tutorial, I made Kevin the Space Core (Kevin is an unofficial name. It’s what he’s called in the Blue Sky fanfiction, so I’m going with it because Blue Sky is awesome), but you can make any core you want just by using different eye colors; green for the Adventure Core, purple for the Fact Core, blue for Wheatley, etc. I’ve taken tons of pictures and listed out all the steps and provided some printable PDF patterns. Usually, I cut everything freehand, but if I can get my hands on a pattern I’ll use it. It just makes everything so much easier, and hopefully it’ll make it easier for you too!

I make the majority of my plushies out of Rainbow Classic Craft Felt by Eco-Fi. It’s really good quality acrylic felt made from recycled plastic, comes in a variety of lovely colors, and, where I live, retails for about 23 cents a sheet, or four sheets for a dollar. Also, it doesn’t stretch unless you really pull on it, which is good when cutting out small or thin pieces that you don’t want to become misshapen. You can usually find this felt at Walmart, in the crafts section. They also used to have it at Meijer, but the one near me doesn’t carry it anymore, so I’m not sure if other Meijers still have it. However, you can use any kind of acrylic or wool felt you happen to have lying around. Just make sure the colors are consistent!

I sew all my plushies by hand. If you would like to use a sewing machine, you’ll have to cut out some of the pieces with an extra half-inch or so. Felt is very easy to sew by hand, and good for beginners and seasoned sewers alike. Usually I use a blanket stitch and turn it right side out so that the ugly edges are all on the inside. This results in a nice, smooth exterior. However, acrylic felt is a bit coarse, so you could try sewing your personality core out of soft fleece using a sewing machine so that he’s cuddly and fluffy. If you do that, please send me a picture!

Finally, this tutorial will be divided into several parts, as it is so long. This is part one, where we will deal with cutting out all the pieces, and sewing together the optic, or ‘eye’, of the core. Please read everything below carefully before you begin, so you have some idea of what you’re doing before you start.

Okay, enough talking. Let’s get started!

You will need:

At least four sheets of white felt, wool or acrylic (assuming the sheets are about 9’’ by 11 3/4’’)

About two sheets of black felt (or large scraps. I have tons of scraps lying around from other projects. Always hold onto your big scraps! They come in handy and you won’t waste felt)

About one sheet of dark gray felt

Two sheets/large scraps of eye-color felt, light and dark shades (i. e. one sheet of dark blue and one of light blue, for Wheatley, or dark yellow and light yellow for Kevin the Space Core, as shown below)

Needles

White thread

Black thread

Gray thread (Try to find some that matches your shade of gray felt)

Eye-color thread

Scissors

Felt sphere pattern (printable image link here. Right click to save it to your computer) This pattern originally from this website.

Core decorations pattern (printable PDF link here) I made these patterns myself, using Windows Paint (yes, I’m so professional). If you repost these somewhere else, please link back to my website. 🙂

Polyester Fiber-fill (stuffing). Amount will vary based on the size of your core, and whether you want it to be firm or squeezable. For Kevin, who is fairly firmly stuffed, I used most  of a 16 oz. bag. You’ll also need some stuffing for the handles above and below his eye.

Required Peices

Q: How much will this cost?

A: If you went out today to my local Walmart and bought all this stuff (minus the needles and scissors), it would be about sixteen dollars, assuming you bought a big bag of Fiber-Fill. Now if you like, you could go shell out about thirty bucks for a Wheatley plush online (Not kidding. I looked, and you can get one), oooor you could make your very own customizable personality core for about half that, and then go impress your friends when you tell them that you made it yourself… 😛

Q: How long does it take to make one of these?

A: I didn’t do a precise count, but I’d say that it took me somewhere around 5-7 hours start-to-finish to make the Space Core. So, it’s probably best to do this project over several days, or find an extra-long Saturday afternoon and an engrossing audiobook.

Let’s begin:

Start by cutting out all your pieces. Below, I have a photo of all the cut out shapes used for the Space Core. For Wheatley, the original plush I made, I used five of the sphere shapes, because I had cut them out bigger than the guidelines, as I was trying to make a larger plush. Unfortunately, this seems to have resulted in Wheatley being slightly lumpy at the back, and not entirely spherical. But I ended up using five panels for Kevin as well, and I’ve had to cut out the panels with an extra quarter inch on all sides to make the sphere big enough. No matter what the original website says, five panels is the way to go. It’s still not a perfect sphere, but Kevin did turn out a lot better than Wheatley, just in general.

IMPORTANT NOTE: If you print out the sphere panels to be about four inches across at the widest part, you’ll have to add an extra quarter inch to either side, if you’re hand sewing, and about half an inch if you’re machine stitching, to make sure that all the pieces fit on the surface of the sphere.

Pieces

Above, you can see all the pieces cut out.

Now, we’ll start by making the core’s optic (his eye aperture, no pun intended). We’ll sew all the pieces of the optic together before stitching it onto one of the white sphere panels.

Here are all the pieces you’ll need:

Optic Peices

One of the large (four inch) black circles, the dark eye-color circle, the light eye-color circle, and the two outer optic shells. Optionally, you can add an eyelid (or two) to give your personality core a bit of… personality. With the Space Core, I gave him a little lid on the bottom of his eye to give him a goofy, crazy, space-happy expression. If you’re making the Fact Core, for example, you might give him a drooping, disapproving lid on top of his eye, to emphasize his cynical nature.

Below, you’ll see the layers of the Space Core’s optic, the order in which we’ll attach the pieces:

Optic Layers

First, place the dark eye color circle in the center of the black circle. We’re going to stitch it on first.

Optic #1

Thread your needle with a length of eye-color thread, and tie a knot at the end. I always double-thread my needle. This is essential when sewing a plush, because it makes the thread twice as strong, and so keeps the seams from pulling apart. Take your needle, and , starting on the WRONG side of the fabric, pass it through the black and yellow felt, so that it comes out right at the edge of the yellow circle.

Optic #2

The needle will now be on the RIGHT side of the felt (the side which will face outwards). Pass it back through the black circle, just above the first stitch, as shown above, and pull the thread through.

Optic #3

The needle is now on the WRONG side of the felt (the back). Make another stitch, beside the first one and about an eighth of an inch away, passing the needle out through the black and yellow felt and onto the RIGHT side, as shown below:

Optic #4

Pass the needle back through the black circle, just above the second stitch, as you did before. On the back, it should look like this:

Optic #5

Continue to stitch like this all the way around the dark eye-color circle.

Optic #6

When you get back to the top of the circle, tie off the thread as shown below:

Thread Tie Off

This is what the back and the front of the optic will look like now:

Optic Front and Back

Next, stitch on the smaller, light eye-color circle, right in the center of the darker circle, once again using the yellow thread:

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This next step is optional. If you want to add eyelid(s), now is the time to do it. I stitched it on using the same method as above, but I didn’t stitch across the flat edge, as I think it leaves a crisper, more defined line between eye and lid.

Optic Lid Front and Back

Next, it’s time to stitch on the outer optic shell, which surrounds the eye itself. Grab another needle and a length of white thread for this step. Unlike with the Wheatley plush, I didn’t cut out a chunk of the optic shell from the upper right hand corner. If you want to do this, go ahead. I just found it simpler to leave the right shell all in one piece. Also, on Wheatley I did try to draw a little Aperture logo in the lower right corner of his optic shell with marker, for a game-accurate look. It didn’t come out very well. If you want to try this, or try to embroider it or something, go ahead. You probably know how to do it way better than me… 🙂

Again, I didn’t stitch these all the way around(I stopped at the top edge of the eyelid), so as to leave a crisp line between the shell and the eye:

Optic Front and Back #2

We’ve now finished the optic itself! It’s time to grab one of the white sphere panels and attach the optic to it.Place the optic onto the sphere panel as shown. It should be right in the middle of the panel, at the widest part. Make sure the piece is centered before you sew it on! We’ll use the same method as before: up from the back, through the white and black layers, then over and back through the white, all the way around. Use a length of black thread for this.

Optic (Attached) Front and Back

 

Here is the fully attached optic! If you’ve made it this far, awesome! You’re well on your way to creating your very own Aperture Laboratories Personality Core plush. Join me tomorrow for Part 2, where we’ll tackle the sides of the sphere and the handy handles for carrying him around. 🙂


Please let me know if you enjoyed (Part 1 of) this tutorial! I’ve been wanting to do sewing tutorials for a long time, but this is the first one I’ve ever made. I know there’s probably a lot I could do to improve, so… give me a chance to make another tutorial! If there’s something geeky that you’d like to be able to sew, please let me know. I’d love to hear you suggestions, and if there’s something you want me to make, I’ll definitely see what I can do!


Personality Cores

Game Review: Portal 2

Portal 2Aperture Laboratories has had some remodeling done… and it’s not pretty.


DISCLAIMER: The following review contains heavy SPOILERS for both Portal and Portal 2, as well as a discussion of human scientific testing. Please proceed at your own risk.

As you probably know, if you read my review, I loved the first Portal game. It’s smart, sciency atmosphere, awesome puzzle gameplay and portal physics, sarcastic AI companion, and perfect touch of delightfully dark humor made it one of my favorite games to date, if not my absolute favorite ever. So, of course, I assumed that I would love-love-love the sequel, Portal 2, just as much.

I was wrong.

Partially.

Let me explain.

Portal 2 takes place an undisclosed, but certainly long, period of time after the first game. At the end of Portal (see what I said about SPOILERS?), Chell, the player character, destroys and escapes the testing facility, only to be dragged back belowground once more. At the beginning of Portal 2, we see that she has been in some kind of coma, or hypersleep, inside Aperture Laboratories. She is awakened by a small robot named Wheatley, who needs her help to escape to the surface. But they can only get out if they retrieve the ‘gun that makes holes’ (i. e., the Portal Device), which has been lost somewhere in the abandoned and overgrown facility.

Within the first few minutes of gameplay, Portal 2 is already unlike its predecessor. Where the first game was full of white walls and clean surfaces and an extreme minimalism which I found quite interesting, Portal 2 has turned that concept on its head. The clean, Spartan facility has been wrecked. There are vines and plants and smashed machinery everywhere. Although many of the testing chambers, and an unnamed AI (not GLaDOS), remain functional after what the AI believes has been ‘the apocalypse’, there is hardly a room which has not been ravaged by destruction or partially reclaimed by nature. The addition of new characters, namely Wheatley and the AI, is quite jarring, if you’re used to the loneliness and long silences of the first game. Even many of the textures and sound design from the original Portal have been completely changed. But, I was willing to roll with it. After all, sequels can’t always be quite as good as the first game. And aesthetics often change between games in any series.

And if that was where it had stayed, with the addition of new, talkative characters and a slight change in aesthetics, I would have been fine with that. It was rather unfortunate, therefore, when Wheatley (again, SPOILERS!!!) decided to take control of the facility, implant GLaDOS’s (still living) artificial mind into a child’s science project potato battery, and dump us both down a 4,000 foot shaft into the real heart of Aperture Laboratories.

Beneath the Enrichment Center, the modern underground testing and sciencing facilities of Aperture Laboratories, there lies an abandoned salt mine, chock full of dark and disturbing secrets. In the first Portal game, it is not made clear why exactly human subjects are being handed portal guns and shoved out into the testing chambers. My dad’s rather interesting theory, that they were being trained to use the gun in various situations so that they could become some kind of soldiers or operatives for Aperture, was disproved in the first game when it turned out (SPOILERS) that the cake really is a lie, and the only thing waiting for test subjects at the end of the testing track was certain fiery death. Portal 2 confirms my suspicions that this is all a case of ‘gratuitous sciencing’, or the ‘we do what we must because we can’ mentality.

The salt mine beneath the Enrichment Center hides the abandoned and condemned facilities of the Aperture Science Innovators, and the companies later incarnations, which have been blocked off and hidden for years. The company was founded, as far as I can tell, in the early-to-mid 1940s by enterprising businessman and inventor Cave Johnson, and used to recruit human test subjects, who were subjected to all kinds of disturbing and horrible experiments in the name of ‘science’ and ‘progress’, as well as used to test Cave’s promising invention, the Aperture Science Quantum Tunneling Device, which bears an interesting resemblance to the more streamlined Portal Device of later years. As you explore this area of the game, Cave’s cheerful, callous indifference regarding human life becomes shockingly apparent. As you come across old company policy signs and listen to the prerecorded messages of Cave Johnson himself, little pieces and bits of information fall together into a perfect picture of Aperture Science in the ‘old days’. The storytelling of this section of the game is absolutely brilliant.

However, I’m not really sure I’m comfortable with the story that Valve decided to tell.

In fact, I know I’m not.

“Aria!” you are probably saying, “It’s okay. It’s just a game. It’s just something somebody made up.” Yeah. It is just a game. But that doesn’t mean that there isn’t some historical background to all this. And that’s what makes it so disturbing.

I was first introduced to the Portal games by a YouTube video, a theory about the Companion Cube. The Cube, which, despite being a silent, inanimate object, has become “one of the most popular characters in the gaming community”, and during the first part of this video, the creator was exploring why this is, why people adore the silent, heart-covered Cube so much. He talked about scientific and psychological testing in the 1950s, back when “science was still interesting because there were no limits on human testing”, and when people had been put into extreme isolation for days on end, just to see what would happen. The creator of the video argued that because Chell (and, by extention, the player) are in such extreme isolation during the first game, as soon as they are handed a little plastic box with a couple of hearts on it and told to look after it, they develop an emotional attachment to the Cube, and come to see it as a friend in their loneliness. I’m not going to rehash the whole video here. What I wanted to show you was that little throwaway line, the historical precident: Back in the 1950s when science was still interesting because there were no limits on human testing…

And that’s the little bit of information I had bouncing around in my brain when I began to explore the Aperture Science Innovators facilities. And that’s the little bit of information that made all, or most of, the difference.

Because something like that could have really happened.

I didn’t sleep very well after that. I wandered around feeling disturbed and empty and depressed. I put the game away and told myself I would never, never, never play it again. The dark, delightful humor of the first game had been taken and destroyed, and replaced by nothing but darkness.

I did finish the game, later on. Because I’m stubborn like that, I guess. But I was, quite frankly, disappointed with the climax and final battle. The game didn’t have that Portal flavor anymore. It had become just another sequel, the plot grasping at straws to keep hanging on a little bit longer, a wordy fight between GLaDOS and Wheatley to explain stuff quickly and without showing it (telling, not showing, as the author in me would admonish), the wordy explanation tacked on afterwards. Don’t get me wrong, I loved the end of the game itself, the humor of the singing turrets, exhilarating rise in the elevator into an abandoned aboveground shed in the middle of nowhere, and my reunion with my dear companion cube (I know why I love it now, though, so maybe that defeats my emotional response a bit). Even the “SPAAAACE!!!!” part had me giggling. But it felt as if, after their brilliant display of disturbing storytelling in the middle of the game, the creators of the game run out of ideas, or at least ideas that make slightly more sense than shooting a portal at the moon.

I know there are people who love-love-love this game, and I can see why. But it just wasn’t for me. I still love Portal, and I can understand and (kind of) appreciate your extra-dark humor in hindsight, Portal 2, but that doesn’t mean I’ll play you ever again.


Final Rating

Plot, technical development, storytelling: 4 out of 5 stars

“I’m in SPAAAAACE!!! But work on your plot, please.”

Personal reactions: 2 out of 5 stars

“I hate science now. Thanks, Cave Johnson.”

ESRB says: +10 for Fantasy Violence, Mild Language

Really??? I actually had to look that up, because I didn’t know. I assumed it was T for Teen, but it’s rated LOWER than the first game??????? (It is true about the mild language, by the way. Cave Johnson, GLaDOS, you don’t have to cuss to get your point across. GLaDOS, you didn’t cuss in the first game, so why are you doing it now?)

I say: I would definitely kick it up a notch, to T for Teen at least, or even M for disturbing themes. I wonder how many young kids have played this. Am I the only person who was at all disturbed by this game, even temporarily? Anyway, use your discernment. It probably depends on the maturity of the player, but I would say more like +16, to be honest…


Here is digital cake. 🎂 🎂 🎂

Enjoy.

Also, I happen to have an Instagram account, now! If you’d like to check it out, just swing by http://www.instagram.com/ariaemaher/ And if you like Portal stuff, I have a Portal-themed painting I did that you can check out over there…

🙂